Monday, July 31, 2006

Black 2k 52 - Sec 4s 47 (2OT)

Black 2k defeated Sec 4s in Opening Game after 2 OTs

One of the 2 inaugural games this year was played by the defending champion, Black 2000 & Red 1999, and the current Sec 4 team.

With a total of 2 national gold medals, 2 silvers and 1 bronze, the Black + Red entered the game as the overwhelming favorite. And for the most part, it did look like the Black + Red would take this game easily. According to an unidentified source, the point spread wager for this game is Black + 15 points, and still various individuals have betted their lunch money, Milo and 100 Plus on the Black + Red.

The Sec 4 team was able to match the intensity of the Black + Red for the 1st half and kept the game within 5 points at the half. However, the Black + Red stayed in control and pressurized the budding Sec 4 team with its aggressive defense. After a couple of quick turnovers and baskets, Black + Red led the game by 35 - 22 with a few minutes left in the 3rd quarter.

As Luo Kai wrecked havoc inside the paint, the Blue 97 and Yellow 98 were warming up on the side and getting ready to start their game on time. However, the Sec 4s were determined to climb back into the game. Gerrard lighted up the basket with his 3 pointers and the big men were returning the favor to the Black + Red's front court. With only 7 people, the Black + Red were beginning to show signs of fatigue. In no time the lead was back to single digit. The Sec 4s turned the heat up with their full court defensive pressure. A basket at a time, they managed to do the unthinkable and unexpected - they tied the game up at 39 apiece. End of regulation. The game would have to be settled in the overtime.

Impressed with the Sec 4s' effort, Warren Ma from Black 95 went all-in with his lunch money and pimpy Mitsubishi on the Sec 4s to upset the defending champion. And boy, it looked like Warren was gonna double up and walked away with 2 pimpy Mitsubishis and more money for lunch when the Sec 4s were up by 2 with 4 seconds left in the 1st overtime. Only if life is this simple and predictable. The Black + Red inbound the ball from baseline and found Luo Kai. LK took a couple dribbles to the top of the key and pulled up for the ugliest looking 3 pointer ever seen in this year's G-cup. Eager to stop LK from making the nearly impossible shot, a Sec 4 player attempted to block the shot from behind, only to commit a heart-breaking mistake by fouling a 3 pointer with no time left on the clock.

Down by 2 with no time left, the fate of the defending champion was left on the hands (the right hand, to be exact) of Luo Kai. If he makes all 3 FTs, he wins. If he makes 2, 2nd OT. Anything less, the Sec 4s would have completed the biggest upset in G-cup this year and Warren would get another Mitsubishi.

First shot, missed. The Sec 4s, who now had put their arms around each other's shoulders in the World Cup PK style, were cheering together with Warren. But LK showed everyone watching the game the importance of sticking out your ass when shooting FTs by making the last 2 FTs and kept the Black + Red alive.

After playing 4 solid quarters and 1 OT of basketball under the burning sun, both teams were completely exhausted and one by one players from both teams were having muscle cramp. With 2 players fouled out and 1 sitting out with a cramp, the Sec 4s only had 4 players on court to start the 2nd OT. The Black + Red jumped on this opportunity and built a 6 points lead and never trailed again. The game ended with a final score of 52-47.

It was sad to see the Sec 4s to fight so hard and yet lose the match. If they had 1 more player or if LK didn't stick out his ass when he shot those FTs, they might have walked away victorious. But for now, they will have to leave the loss behind and find a way to beat Hua Feng & Co. and Yellow 02 to qualify for the 2nd round. And Warren will have to borrow some money to buy lunch and take a cab home.

More Pics:

Left: No. 99 taking off in traffic
Right: Jun Jie finds it funny to coach the Sec 4 team

Ding Yuan trying to get the ball inside

Left: Gerrard made a bullet-pass to his teammate after drawing 3 defenders.
Right: LK can go down weak at times.

The score is all tied up at the end of regulation

Box Score:

Team 1st Quarter 2nd Quarter 3rd Quarter 4th Quarter OT 1 OT 2 Final
Black 00
0 0
RI 06
0 0

Black 00 Stats:

Player FT Made 2 pointers 3 pointers Fouls Total Points
Matthew 0 0
Ding Yuan
0 0 0 0
Jia Hui
0 0 0 0
0 0 0 0

0 0
0 0

0 0 0 0
Luo Kai
0 0 0 0 0

RI 06 Stats:

Player FT Made 2 pointers 3 pointers Fouls Total Points


0 0 0 0

0 0 0 0 0

Thursday, July 06, 2006

Gryphon Sunday Events Description

3-Points Shootout:

- Score as many 3-point baskets within 1 minute
- Shoot 5 balls at each circle point. 1 ball 1 point.
- Top 3 players from the preliminary round move on to the finals
- Top player of the 3-Point Challenge Finals wins the 3-point challenge.

Lay-up Competition:

- Participants are free to perform any cool lay-up trick they wish to carry out.
- Each participant is given 3 lay-ups, and each lay-up is allowed 2 tries if unsuccessful.
- Points for each participant will be totaled and the top 3 participants will advance to the finals.
- The finalists are given another 3 lay-ups for the finals, with each lay-up allowed 3 tries.
- The top player of the competition will be crowned the Lay-up Champion.
- In the event of a tie, a Lay-up Face-off will be played, with the tied players given another 2 lay-ups.
- A panel of judges will judge the competition and dish out scores.
- A maximum of 50 points is given per lay-up.

Skillz Challenge:

- A challenge of skill, speed, ball control, and shooting.
- A timed skillz course will be set up comprising challenges on shooting, dribbling & passing.
- The fastest 3 players from the preliminaries will advance to the finals.
- In the finals, the player who completes the course in the shortest time will be crowned Skillz Champion.
- Info on the course to come later.

Gryphon Nite:

A celebration will be held to mark the end of this year’s Gryphon Cup after the end of the finals. In view of the schoolboys and ahem, underage people around, as well as for convenience, the celebration will be held in RJC at the open space near the courts. Food will be catered and all Raffles Bballers are strongly encouraged to come for the dinner, regardless of how far your batch progressed in the tournament. Let us take this Gryphon Nite to let the Raffles Bball family come together and enjoy a relaxing evening after a well-fought tournament.

*Although we have “young people”, there’s nothing to stop the “adults” from bringing in booze...

Rules and Regulations

Last Updated: July 6th 2006


1. Games will be played with 4 quarters of 10 minutes each.
2. The breaks between quarters are 1 minute 30 seconds long.
3. Half-time break will last 5 minutes.
4. Game clock will be played as a running clock:-
a. Clock will stop for timeouts and free throws
b. The last 2 minutes of the game will be played under stop clock conditions.
5. 24-second shot clock and 8-seconds-to-cross-half-court come in play.


6. Teams are given 1 timeout for each quarter.
a. Each timeout lasts 45 seconds.
7. Unused timeouts may not be carried over to the next quarter.


8. Each player is permitted 5 fouls and will be fouled-out upon committing the 5th foul.
9. Each team is allowed 4 fouls per quarter, after which the red flag will come up.
a. The 5th foul onwards will lead to 2 free throws for the opposing team.
10. Anyone given 2 technical fouls will be ejected from the game.
11. A technical foul cedes 2 free throws and consequent possession to the opponents.


12. Teams are to report to their respective courts 15min before their stipulated game time.
13. They will be given at least 10 minutes to warm-up on the courts before their game.
a. Note that the stipulated game time refers to the time of TIP-OFF.
b. If the previous game ends early, then by all means take advantage of the longer time period to warm-up.
c. If the previous game ends late, the 10 minute warm-up period will still be given.
14. Teams late for their games will be penalized 2 points for every minute beyond tip-off whereby the opposing team is waiting on the court.
15. Teams more than 15 minutes late will forfeit the game.
16. If the late team arrives within the 15 minute grace period, the game will proceed as usual.


17. Each overtime period will last 3 minutes, played under running clock.
18. The clock will play as a stop clock in the last minute of OT.
19. 1 timeout is given for each OT period.
20. Team and personal fouls carry over into the OT period.


21. There will be 2 referees for each match.
a. For any particular game, the 2 teams playing the SUBSEQUENT match will provide 1 referee each.
b. If that match is the last match of the morning or of the day, the referees would come from the teams from the PREVIOUS game.
c. If the teams are either from the Sec 3, Sec 4 or Organizing team, then the other team is kindly requested to provide both referees.
d. Teams which do not provide their referees punctually will be penalized 1 point per minute for their next game past the tip-off time whereby both teams are on court and ready to play.

The Finals:

22. The Finals' regulations differ as such:
a. Teams have 20 minutes to warm-up on court.
b. Quarter breaks are 2 minutes long and the half-time break is 6 minutes long.
c. The clock stops whenever there is a dead ball situation.
d. There will be 2 timeouts for the 4th quarter instead of one. Timeouts remain at 45 seconds each.
e. Professional referees will referee for the Finals.

23. The 3rd-4th Placing Match will take place under the original regulations.


24. Timings will take reference from the Court Clock which will be set up near the admin area.


Date Events
July 29th, Saturday First Round Games
July 30th, Sunday First Round Games
August 5th, Saturday Second Round Games
August 6th, Sunday Semis + Girls + Gryphon Carnival + Finals + Gryphon Nite

Gryphon Sunday (August 6th 2006):

Time Events
Morning Men's Semi-Finals
Late Morning & Early Afternoon Ladies' Games
Late Afternoon Gryphon Carnival
Evening (5:30pm)
Finals (w/ Professional Referees)
Night Gryphon Nite

1st Round Grouping (Round Robin):

* The 1st team in each group was the semi-finalist of last year

Group A Group B Group C Group D
Black 00 * Classics * Blue 97 * Blue 01 *
RI 02 RI 03
RI 07
RI 95
RI 06
RI 96
Yellow 98
RJ 04
RJ 96
RI 05
Ri 04

2 points for winning team, 0 points for losing team. Top 2 teams with most points in each group will advance.

In case of a tie, the tiebreaker used will be 1) score difference of all matches, 2) total score of all matches, and 3) an additional 10 mins game.

2nd Round, Semi-Finals & Final (Knock-out):

A draw will be conducted for the 2nd round. Each Group Champion will draw from a pool containing the 4 Group Runners-up for their 2nd Round Opponent. If a Group Champ draws the Runner-Up from their 1st Round Group, the former will draw again to get a Runner-Up from another 1st Round Group.

Venue & Contact Information

Note: The following information is extracted out of Darren's email.

Date and Venue

If all goes well with the booking of the RJC courts, we will be good to go on the 29th, 30th of July and the 5th, 6th of August. Currently, the courts at RJC are decent, with a minor defect on one of the rings.

Update on July 6th 2006: A 3rd court may be available, as recent news throw up the possibility that the indoor court might be ready by G-Cup. However, this is not confirmed yet. We can only keep our fingers crossed.

Team Representatives & Contact Information:

Batch Contact Mobile # Email Remarks
Pioneers Swee Teck 9672-2039
Classics Pok Kwang
RJC 96 Hua Fung 9728-0802
aka 69ers
Black 95 Jiaren 9099-0994

RI 96 Joel Tan 9369-2272 aka Hwang
Blue 97 Hong Kai

Yellow 98 Noah

Black 00 Kelvin Fu
Blue 01 Darren Chua 9030-6362

Yellow 02

RJC 04 Rencong 9117-8987
RI 03 Derrick

RI 04 Nicholas 9012-3037

RI 05 Raywen 9199-0427

RI 06 Daniel 9740-8898

RI 07 An Zhen

C Div